guest on our show today
Anon requested individual full-bodies of my Older Gaang designs
i want to wear your hoodies and stay up talking about the universe with you until 3 am and i want to hold your hand and kiss your face and hug you when im sad and have marathons of our favourite shows
what’s the difference between a dirty bus stop and a lobster with breast implants ?
one’s a crusty bus station and one’s a busty crustacean#i’ve told this joke a million times and it NEVER fails
Dascha Polanco attends the Rolando Santana Fashion Show at NYFW
im gonna pass out
let me check your temperature [puts hand on your forehead] hm. hmm. ah. yes. just as i expected. you’re totally cute
this should probably be something that’s said, since I saw a post earlier this week about how “as an artist, you should never put down your own work with this list of negative buzz words:” and on that list was included the term “SKETCH”
Often people yell at me when I call my sketches… well, sketches, and I really think there’s something the younger artist generation on the internet doesn’t understand and probably needs to:
often, a sketch is the most difficult part of the piece.
A sketch can be exceedingly time consuming and taxing (i’ve been stuck on one idea all weekend, doing multiple sketches and poking at sketches of the same idea that were only “kind of” working)
the sketching process involves:
- getting your idea out (sometimes working from other people’s work, which can either increase the difficulty or lessen it, depending)
- getting the perspective right
- getting the design in place
- exploring the best possible way to go about your idea
- scale, size, planning, and a LOT of thought. Sketching is the most extensive thinking stage usually (unless lighting/color are heavy in play later)
- if it’s an illustration, how do you fit your entire story into one piece
- if it’s production art, how you best understand what’s needed of you
- if it’s anything related to storytelling, boarding or comics, this will include your panel layouts, your acting, your page flow, your critical elements compositions, and making sure you’re conveying your story right
- not to mention the very process of sketching for story involves understanding camera language, so even if you can sketch it “quickly”, how much time went into learning that?
So whoa whoa whoa guys, if the actual word “sketch” is suddenly being misconstrued and equated to “a quick doodle”, “effortless trash”, or a”negative buzzword” then you are really, really downplaying the thinking process that goes into art and design. The word you’re looking for more accurately is “doodle”, sketching is a very real and serious part of the process. The “impressive” parts of a piece (rendering, color, line work) require thought too (and certainly how-to knowledge), but soon fall into the category of “yay, now I can relax while I do this part. Time to put on netflix in the bg”. The part you find so impressive is usually one of the most relaxing parts of the process (for many artists, at least. There are of course different strokes, different folks, you know the saying)
It’s not a put down, an insult or a “quick easy thing”. Sometimes they are quick, but they’re almost always involved with more intense planning and deeper thought, sometimes research is involved, or reading, studying, or several several trials of the same idea. So sometimes they aren’t quick at all.
A sketch is an integral part of the process, and it can be hard as heck.
I’m reblogging this again because I posted it so late last night.
this whole “SKETCH IS A NASTY WORD AND A PUT DOWN” thing is really a bother.